![]() Halibian told the Defenders that he suffered a broken nose, significant trauma to his face and injuries to his shoulder, elbow and knee after being punched by Rios - according to Halibian’s count - between 20-25 times. “I said, ‘I’m just going to stop him, get his license plate number, at least the insurance.’ He shouldn’t run away,” driver Ara Halibian told the KSAT 12 Defenders last week, when asked why he followed Rios several miles.Īfter Rios’ vehicle hit the curb under an overpass at Bulverde Road and Loop 1604, Halibian walked up to the off-duty officer. Rios was first accused of crashing into another driver’s vehicle that was stopped at a red light at the intersection of O’Connor and Stahl Roads, just before midnight on July 5.Īfter Rios briefly inspected the damage, the driver of the other vehicle said Rios got back into his vehicle and sped away, forcing the other driver to pursue him.Ħ1-year-old man recounts being beaten by SAPD officer with history of road rage It is the third publicly known incident of road rage involving Rios since August 2017. He has still been not been charged with assault, however, 10 days after the incident played out at two North Side scenes. at () in C:\projects\spotlight\Source\Plugin.SAN ANTONIO – A San Antonio police officer accused of beating up a 61-year-old man after causing a drunk driving crash last week shouted at a fellow officer at the scene and repeatedly banged his head on the window of a patrol vehicle, according to a newly released report from his arrest.ĭezi Rios, 39, faces misdemeanor charges of DWI and failure to provide information. at () in C:\projects\spotlight\Source\Plugin.cs:line 142 at (Vehicle vehicle) in C:\projects\spotlight\Source\Plugin.cs:line 222 at (Vehicle vehicle) in C:\projects\spotlight\Source\VehicleSpotlight.cs:line 105 at () in C:\projects\spotlight\Source\VehicleSpotlight.cs:line 129 ![]() Spotlight: at .GetName() in C:\projects\spotlight\Source\Core\Memory\GameStructs.cs:line 148 This is often an indication that other memory is corrupt. Spotlight: Exception message: Attempted to read or write protected memory. Spotlight: Exception type: System.AccessViolationException For moving it hold down the left control key and move your mouse.Īnd to open the in-game editor press F11.Ĭheck General.ini file to change which keys/buttons should be used, or if any controls should be disabled. You can change this to the right stick or the DPad in the General.ini file. For toggling the spotlight press LB X. For tracking peds or vehicles press NumPad3. For moving it use the NumPad (NumPad4, NumPad6, NumPad8 and NumPad2). Drop the "Spotlight.dll" file and "Spotlight Resources" folder into the "Plugins" folder in your game directory. Current settings: Color, CastShadows, OuterAngle, InnerAngle, Intensity, Range, Falloff, VolumeIntensity, VolumeSize, CoronaIntensity, CoronaSize, Volume, Corona, Specular and MovementSpeed. ![]() Splitted settings file into "General.ini", "Offsets.ini" and "VisualSettings.xml", inside "Plugins\Spotlight Resources" folder. By default, the toggle key is 'Decimal' in the numpad, can be changed with the 'SearchModeKey' setting in 'General.ini'. Added "search mode" in which the spotlight rotates left-right automatically. ![]() Now each input method (keyboard, controller or mouse) has its own 'Speed' setting in degrees per second. Moved 'MovementSpeed' setting from 'VisualSettings.xml' to 'General.ini'. By default, hold Left Control and aim with the camera. Now mouse controls rotate the spotlight toward the direction the camera is looking at. These notifications can be disabled with the 'TrackingNotificationsEnabled' setting in 'General.ini'. Added notification when tracking starts or stops: with vehicles it shows their model, license plate and distance and with pedestrians it shows their headshot and distance. By default, NumPad3, can be changed with the 'ToggleTrackingKey' setting in 'General.ini' Now tracking uses a single key, for both pedestrians and vehicles. Now tracking chooses the pedestrian or vehicle closest to where the spotlight is aiming. If the vehicle does not have a turret, it will fallback to using 'Offsets.ini', like previous versions. The turret detection can be disabled for specific models by specifying 'DisableTurret = true' in the entry for that model in 'Offsets.ini'. The extralight_* component chosen can be overriden for specific models by specifying 'SpotlightExtraLight = 1/2/3/4' in the entry for that model in 'Offsets.ini'. Additionally, if the vehicle model has an extralight_* component as a child of one of the turret components, it will be turn on when the spotlight turns on.Ī new setting, 'ExtraLightEmissive', has been added to 'VisualSettings.xml' which controls the intensity of the extralight_*. The vehicle must have a working VEHICLE_WEAPON_SEARCHLIGHT. Working turrets: now spotlight turrets are detected and used instead of the offset specified in 'Offsets.ini'.
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