If the chaos of being one guy inciting an undead massacre is not enough, Dead Rising 3’s co-op campaign provides for drop-in/drop-out play between two players.Ĭonnecting into an online multiplayer session is relatively seamless. The soundtrack is sparse, punctuating moody moments with a cheesy, B-movie electronic undertone. Voice performances are uniformly rich with personality, forgiving a few shaky performances from bit characters. On the audio front, zombies snarl and rasp with the appropriate balance of human and animalistic qualities. Fire and lighting effects glow beautifully blood spatters are grimy and thick. ![]() Capcom Vancouver’s facial animation and performance capture rivals Naughty Dog’s work on Uncharted, with even sharper textures. The rate at which individual zombies lunge at Nick as he moves through the crowd feels unique to each instance, and when united the undead merge into a wave of rotten flesh that can slam or mill around a car and seriously impact its speed.ĭead Rising 3 flexes some serious presentation muscle across the board, with cutscenes in particular bearing that next-gen gloss and shine. The amount of zombies capable of being displayed on-screen is an impressive feat that manages to sell the horror that comes with the thought of a throng of undead. In the same vein as the original Dead Rising for the Xbox 360, Dead Rising 3 is looking to show off new processing power through numbers. New players will have no problem building their first 50-kill streaks.Ī lot of zombies in a pretty audio-visual package These gruesome melee moves are gleefully brutal, but their usefulness as a one-hit kill out lasts the schadenfreude of seeing a zombie’s right side skinned down to the tendons by a saw blade. When Nick starts getting the blueprints for more powerful firearms, it’s just plain goofy.īuilding up a chain of kills increases the PP yield for each death and opens up the occasional opportunity for an aggressive superattack that varies across different types of weapons. Using ranged weapons is almost too effective, making most gunplay a simple point-and-click adventure in zombie blood explosions. ![]() Ground attacks are definitely lacking when it comes to most shorter weapons, leaving Nick open grapples from legless zombies crawling across the ground more often than is appreciated. But eventually, it will all come down to Nick against a whole mess of zombies.The basic combo system can handle most waves of the undead, with your attack options increasing with upgrades and player level.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |